2.1 Alpha update.
cavegame » Devlog
Heyo! New game update time. I've been sitting on this one for a while now, so I don't remember quite everything that's been changed.
- Added flower mimic enemy.
- Rewrote biome variation code.
- Added some biome-specific structures.
- Upgraded the built-in structure editor.
- Added a handful of dev tools for myself.
- Rewrote the menu UI.
- Currently, the world creation screen doesn't let you type into the world name bar. I'll fix this soon.
- Rewrote zombie enemy code.
- Redrew a bunch of unsatisfactory textures. Some are almost better.
- Optimized and rewrote large portions of the code base.
- Tweaked mechanics of sword-type weapons.
- Tweaked bomb explosion mechanics.
- Added an indicator that appears when entities take damage
- Redid the surface ambience. New clouds, and starry night, as well as a neat sky color transition.
- Added some more console commands (ability to change time, change tickrate of game, etc.)
- Fixed a huge list of bugs.
- Some items were given their own textures rather than color swaps.
- Made some items craftable that I forgot about.
Files
cavegame-2.1alpha-win64.zip 5.1 MB
Dec 03, 2019
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cavegame
A procedural 2D game of digging and exploration.
Status | In development |
Author | jms |
Genre | Platformer |
Tags | 2D, Endless, Exploration, LÖVE, Pixel Art, Procedural Generation, psychedelic, Sandbox |
More posts
- Update 2.4.1 (we skipped a few?)Jan 08, 2020
- Closing out of alpha? UpdateOct 03, 2019
- 0.10 UpdateSep 20, 2019
- 0.8a UpdateSep 12, 2019
- 0.8 UpdateSep 10, 2019
- 0.7b bugfixSep 09, 2019
- 0.7 Update - Biomes, Backgrounds.Sep 09, 2019
- Update 0.6 - World saving, bug fixes, blah blah blah.Sep 08, 2019
- 0.5 Update - Containers, UI, lighting, bugfixes.Sep 05, 2019
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