0.5 Update - Containers, UI, lighting, bugfixes.
cavegame » Devlog
Hello again, a few neat things to talk about in 0.5.
- Added a time cycle. Complete with Starry skies.
- Added chests (fully functional).
- This incured a rewrite of the player's UI, so there's likely some bugs all over. Please report any found to me.
- Store items, but do not yet drop items when broken.
- Lighting now works with an ambient value (used in day/night cycle).
- Some fiddling with combat, should be less frustrating now.
- Crafting expanded. More things are availible to create.
- Increased the occurance of surface stone and ores, so it's easier to grab the resources needed for crafting now.
- Water now properly displays with the new rendering technique.
- Bunch of minor bug fixes.
Go download 0.5 for yourself and check out what's different. The game is now more or less a "Minimum Viable Product", meaning it's fully playable, and all basic features are in.
Files
cavegame-0.5-win64.zip 4 MB
Sep 05, 2019
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cavegame
A procedural 2D game of digging and exploration.
Status | In development |
Author | jms |
Genre | Platformer |
Tags | 2D, Endless, Exploration, LÖVE, Pixel Art, Procedural Generation, psychedelic, Sandbox |
More posts
- Update 2.4.1 (we skipped a few?)Jan 08, 2020
- 2.1 Alpha update.Dec 03, 2019
- Closing out of alpha? UpdateOct 03, 2019
- 0.10 UpdateSep 20, 2019
- 0.8a UpdateSep 12, 2019
- 0.8 UpdateSep 10, 2019
- 0.7b bugfixSep 09, 2019
- 0.7 Update - Biomes, Backgrounds.Sep 09, 2019
- Update 0.6 - World saving, bug fixes, blah blah blah.Sep 08, 2019
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