0.7 Update - Biomes, Backgrounds.
cavegame » Devlog
Hey there! Here's what's new in today's update:
- Revamped the underground structure.
- This is a test for some tools i've started work on, with the goal of allowing me to create larger and more interesting structures in the game world.
- Underground houses now generate with loot.
- Added background "walls".
- Some will generate in the world
- A handful can be crafted from their respective tiles.
- Can be removed via the "Wall Scraper" tool.
- Torches can be placed on walls.
- Added biome variation.
- Mountainous Terrain - Rocky, and varied in height.
- Forests/Plains - Rolling hills, sometimes with groves of trees.
- Deserts - Sandy, barren wastelands
- Added Sandstone
- Badguys can now spawn in the world, in caves and during night.
- Entities now reflect the light level of the tile they occupy.
- This means you can't see enemies in a dark cave anymore.
- Any saved world from 0.6 is not compatible with 0.7, and will not be loaded.
- I will likely implement a way to upgrade worlds from previous versions. But this is certainly not soon to be.
Files
cavegame-0.7-win64.zip 4 MB
Sep 09, 2019
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cavegame
A procedural 2D game of digging and exploration.
Status | In development |
Author | jms |
Genre | Platformer |
Tags | 2D, Endless, Exploration, LÖVE, Pixel Art, Procedural Generation, psychedelic, Sandbox |
More posts
- Update 2.4.1 (we skipped a few?)Jan 08, 2020
- 2.1 Alpha update.Dec 03, 2019
- Closing out of alpha? UpdateOct 03, 2019
- 0.10 UpdateSep 20, 2019
- 0.8a UpdateSep 12, 2019
- 0.8 UpdateSep 10, 2019
- 0.7b bugfixSep 09, 2019
- Update 0.6 - World saving, bug fixes, blah blah blah.Sep 08, 2019
- 0.5 Update - Containers, UI, lighting, bugfixes.Sep 05, 2019
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