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Devlog
Update 2.4.1 (we skipped a few?)
January 08, 2020
by
jms
3
Howdy again. I had to take some time away to deal with life-related stuff. Work has resumed, though. Floating islands, airship structure, and some new furniture tiles. I've still got to implement the...
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2.1 Alpha update.
December 03, 2019
by
jms
Heyo! New game update time. I've been sitting on this one for a while now, so I don't remember quite everything that's been changed. Added flower mimic enemy. Rewrote biome variation code. Added some...
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Closing out of alpha? Update
October 03, 2019
by
jms
Hey again! It's been a little while since the last devlog. Mostly bugfixes have occured, as i'm getting ready to move into a beta stage of the game, where the development focus will switch to adding c...
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0.10 Update
September 20, 2019
by
jms
Hey there! Time for update 0.10 (we skipped 0.9 lol) Added game menus Able to load and save multiple worlds Added multi-color lighting Rewrote world file I/O to be multithreaded Rewrote entity physics...
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0.8a Update
September 12, 2019
by
jms
Sup everyone. This is a bit of a small update. Fixed an issue with lighting thread maxing out a CPU core. Finalized a bunch of half-made content Drills added Anvil, Alchemy Lab, Mechanarium, and the R...
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0.8 Update
September 10, 2019
by
jms
1
Heyo, got a cool update for everyone today! Implemented a multi-core lighting solver. WAY faster lighing than before Fixes a ton of lighting glitches Improved stability of the rest of the game as a re...
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0.7b bugfix
September 09, 2019
by
jms
Doors can now be opened if overgrowth is in the way. Same with chests, furnaces, and workbench. Modified the look of the inventory and crafting menu. Mainly fixed scaling issues and the ugly font. Fix...
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0.7 Update - Biomes, Backgrounds.
September 09, 2019
by
jms
Hey there! Here's what's new in today's update: Revamped the underground structure. This is a test for some tools i've started work on, with the goal of allowing me to create larger and more interesti...
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Update 0.6 - World saving, bug fixes, blah blah blah.
September 08, 2019
by
jms
Heyo! Time for another update. Worlds will now save and load between play sessions! This is very experimental. Don't expect it to work with future versions at all. Chests will save their contents, bu...
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0.5 Update - Containers, UI, lighting, bugfixes.
September 05, 2019
by
jms
Hello again, a few neat things to talk about in 0.5. Added a time cycle. Complete with Starry skies. Added chests (fully functional). This incured a rewrite of the player's UI, so there's likely some...
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0.4 Update - Optimization, and Obligatory Zombies
September 03, 2019
by
jms
Heyo! I've been AFK for a few days, but have returned, and managed to crank out some progress today. So, let's cover what's new and what's different: Added the "Zombie", AKA Badguy. Every survival gam...
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0.3 notes
August 29, 2019
by
jms
Hello again, started work on a few interesting things. Here's another build Added health stat. Fall damage and explosions deal damage. When the player dies, they will respawn. Physics timing changes...
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0.2 Quick Update
August 28, 2019
by
jms
A few odds and ends were needing taking care of. I feel it was enough to warrant posting a new build. Fully added the workbench. cavegame's first crafting station! (Yay!) Bricks are now craftable from...
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Early Project Stuff
August 27, 2019
by
jms
A little over a month ago, this project was just starting. I had moved into a new apartment, and would be without internet for a while. What's a reclusive teenager to do with no YouTube to distract hi...
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cavegame - the first month
August 27, 2019
by
jms
Hello there. First post for cavegame. Not much else to say at the moment, I might start documenting technical details if anybody would like that. I'll also be posting update logs about the game here...
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