Update 0.6 - World saving, bug fixes, blah blah blah.
cavegame » Devlog
Heyo! Time for another update.
- Worlds will now save and load between play sessions!
- This is very experimental. Don't expect it to work with future versions at all.
- Chests will save their contents, but the player will not keep their inventory. (Will be changed later)
- Started work on a "gun" item. Feel free to test it yourselves
- Added more ingots, and pickaxes. As well as the Atomic Drill.
- Almost all pickaxes had their stats balanced out somewhat.
- Underground is now much darker.
- Some changes to water and lava.
- Water is now much less laggy, but lava is still unbearable. Looking for solutions currently.
- Water will now trample plants and some other tiles.
- A few changes to how some placement checks are done
- Hold right click in the crafting menu to repeatedly craft an item. No more needing to spam click.
- Fixed some misc. crafting and inventory bugs.
- Added sand
- Added glass
- Added bottles
- Added crafting recipes for a few potions
- Added scrolls, currently don't really do anything.
- Press "p" to teleport to your mouse.
Go check out 0.6 and tell me what you think. Thanks for your support, everyone!
Files
cavegame-0.6-win64.zip 4 MB
Sep 08, 2019
Get cavegame
cavegame
A procedural 2D game of digging and exploration.
Status | In development |
Author | jms |
Genre | Platformer |
Tags | 2D, Endless, Exploration, LÖVE, Pixel Art, Procedural Generation, psychedelic, Sandbox |
More posts
- Update 2.4.1 (we skipped a few?)Jan 08, 2020
- 2.1 Alpha update.Dec 03, 2019
- Closing out of alpha? UpdateOct 03, 2019
- 0.10 UpdateSep 20, 2019
- 0.8a UpdateSep 12, 2019
- 0.8 UpdateSep 10, 2019
- 0.7b bugfixSep 09, 2019
- 0.7 Update - Biomes, Backgrounds.Sep 09, 2019
- 0.5 Update - Containers, UI, lighting, bugfixes.Sep 05, 2019
Leave a comment
Log in with itch.io to leave a comment.