0.3 notes


Hello again,  started work on a few interesting things. Here's another build



  • Added health stat. Fall damage and explosions deal damage. When the player dies, they will respawn.
  • Physics timing changes. Sooner or later I plan to tackle the so-called "tunnelling" issue that lets you get stuck in tiles.
  • Physics calculation changes, less thing are hardcoded now.
  • Added a handful of potions to play with, including an explosive energy drink.
  • Added overgrowth, vines, and some flowers that all grow on grass.
  • Added furnace (new crafting station, some recipes moved over from workbench).
  • Added campfires (no function yet).
  • Items can now be thrown with Q.
  • Added Bees. As of now, they follow the mouse around. You can press L to spawn them in.
  • Started playing around with weapons, testing out damage, animations, etc. Give yourself a "WEAPON" with the console if you want to take a look.

Files

cavegame-0.3-win64.zip 3 MB
Aug 29, 2019

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