0.3 notes
cavegame » Devlog
Hello again, started work on a few interesting things. Here's another build
- Added health stat. Fall damage and explosions deal damage. When the player dies, they will respawn.
- Physics timing changes. Sooner or later I plan to tackle the so-called "tunnelling" issue that lets you get stuck in tiles.
- Physics calculation changes, less thing are hardcoded now.
- Added a handful of potions to play with, including an explosive energy drink.
- Added overgrowth, vines, and some flowers that all grow on grass.
- Added furnace (new crafting station, some recipes moved over from workbench).
- Added campfires (no function yet).
- Items can now be thrown with Q.
- Added Bees. As of now, they follow the mouse around. You can press L to spawn them in.
- Started playing around with weapons, testing out damage, animations, etc. Give yourself a "WEAPON" with the console if you want to take a look.
Files
cavegame-0.3-win64.zip 3.9 MB
Aug 29, 2019
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cavegame
A procedural 2D game of digging and exploration.
Status | In development |
Author | jms |
Genre | Platformer |
Tags | 2D, Endless, Exploration, LÖVE, Pixel Art, Procedural Generation, psychedelic, Sandbox |
More posts
- Update 2.4.1 (we skipped a few?)Jan 08, 2020
- 2.1 Alpha update.Dec 03, 2019
- Closing out of alpha? UpdateOct 03, 2019
- 0.10 UpdateSep 20, 2019
- 0.8a UpdateSep 12, 2019
- 0.8 UpdateSep 10, 2019
- 0.7b bugfixSep 09, 2019
- 0.7 Update - Biomes, Backgrounds.Sep 09, 2019
- Update 0.6 - World saving, bug fixes, blah blah blah.Sep 08, 2019
- 0.5 Update - Containers, UI, lighting, bugfixes.Sep 05, 2019
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