0.4 Update - Optimization, and Obligatory Zombies
cavegame » Devlog
Heyo! I've been AFK for a few days, but have returned, and managed to crank out some progress today.
So, let's cover what's new and what's different:
- Added the "Zombie", AKA Badguy. Every survival game must have zombies, right?
- Moves slowly, and damages upon touch.
- Tries to walk toward the player, and will jump if player is above them. This gives them a tendency to catch you in midair.
- Can also be damaged by attacks, explosions, falling, etc.
- Can be spawned in by pressing "L"
- Bees can now be spawned by pressing "K"
- Fixed the "Test sword", is now a proper item. Hitbox should feel less wonky as well.
- Lighting changed, regressions are now possible. Meaning placing a torch doesn't force the tiles around to be forever lit.
- Massive tile drawing optimization, but has some issues.
- The method I chose allows a 4-5x increase in framerate.
Breaks animations on tiles, as well as fluids. They still function properly, but look static, and sometimes completely glitchy. I can fix this, but it'll mean only a 2-3x increase in framerate compared to before. I figured it would be neat to let everyone experience the glory of 500 FPS first.This is no longer true. I found a fix.Everything works as it should, while also retaining the quadrupling in performance.
- Fixed rope (AGAIN)
- Animation fixes.
- Added bigass trees.
- The player no longer freefalls to the ground when they spawn.
- A couple of other little things I can't be assed to remember at the moment.
As usual, if you
- Find any bugs
- Find any crashes
- Have a question
- Want to call me names
- Would like to contribute/help out
please, do not hesitate to get in touch with me via Discord: joshuu#6360
Thanks!
Get cavegame
cavegame
A procedural 2D game of digging and exploration.
Status | In development |
Author | jms |
Genre | Platformer |
Tags | 2D, Endless, Exploration, LÖVE, Pixel Art, Procedural Generation, psychedelic, Sandbox |
More posts
- Update 2.4.1 (we skipped a few?)Jan 08, 2020
- 2.1 Alpha update.Dec 03, 2019
- Closing out of alpha? UpdateOct 03, 2019
- 0.10 UpdateSep 20, 2019
- 0.8a UpdateSep 12, 2019
- 0.8 UpdateSep 10, 2019
- 0.7b bugfixSep 09, 2019
- 0.7 Update - Biomes, Backgrounds.Sep 09, 2019
- Update 0.6 - World saving, bug fixes, blah blah blah.Sep 08, 2019
- 0.5 Update - Containers, UI, lighting, bugfixes.Sep 05, 2019
Leave a comment
Log in with itch.io to leave a comment.